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Coming 2024
Description Silent Slayer: Vault of the Vampire is a single-player VR horror game in which players infultrate the crypts of various vampires in the midst of an annual ritual. Once inside, players must carefully and quietly crack open their coffins and slay all the vampires within.
Role As a systems, interaction, and content designer on the project, I was tasked with owning and authoring several encounters and leading one of the game's major background systems. My primary responsibilties included:
Released August 2023
Description I Expect You to Die 3: Cog in the Machine is the third installment of Schell Games' flagship franchise. It's a single-player VR spy-themed puzzle game where players must utilize their smarts and telekinetic powers to stop the evil Zoraxis agency from taking over the world. By dying. A lot. It's expected.
Role As a level and puzzle designer on the projet with a large studio team, I worked primarily with a small team to design and implement half of the game's levels. My primary responsibilties included:
Released 2022
Description Pleasant Cove is a VR-based rehabilitation experience that uses Penumbra's REAL Immersive System. It provides structured tasks and useful tools to help therapists motivate their patients to engage more fully in their therapy.
Role As an interaction designer on the project, I was tasked with concepting minigames that leveraged the REAL Immersive System. My primary responsibilties included:
Released 2021
Description Cloudbreakers: Leaving Haven a single-player VR-in-a-car experience built upon holoride's Elastic SDK, which collects data about the car's location, speed, and surrounding terrain to dynamically affect the game's in-game environment and enemy behavior.
Role As a systems designer on the project, I was tasked with owning a handful of core gameplay systems and authoring content for them. My primary responsibilties included:
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Released October 2019
Description Family Style is a mobile multiplayer cooperative cooking game in which up to 8 players must communicate amongst one another and quickly swipe ingredients from phone to phone in order to complete recipes before time runs out. It has garnered over 6.5M downloads and was featured on the front page of the App Store multiple times.
Role As a systems and gameplay designer on the game, which started as a semester-long college project for a class, I was one of the sole designers tasked with overseeing nearly every design aspect of the game. My primary responsibilties included:
Released December 2018
Description Gemeralds is a browser-based puzzle game in which players must methodically utilize a variety of bombs to unearth precious gems without breaking them... and without getting poisoned along the way!
Role As a puzzle designer on this game, I worked tirelessly on hand-crafting and iterating on all the puzzles in the game. My primary responsibilties included: